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- Path: EU.net!sun4nl!xs4all!marketgraph!rvg
- From: rvg@marketgraph.xs4all.nl (Ruud van Gaal)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS frien
- Message-ID: <0b12oaw60.alamito@marketgraph.xs4all.nl>
- Date: Tue, 23 Jan 96 14:18:11 CET
- References: <4dtbl0$84n@sinsen.sn.no> <4dvtp3$l1m@news.uit.no>
- Reply-To: rvg@marketgraph.xs4all.nl
- X-Newsreader: Alamito Mail and News Manager (V2.0.4 for Waffle) registered to MARKETGRAPH VISUAL AUTOMATION
-
- In <4dvtp3$l1m@news.uit.no> paul@stud.cs.uit.no (Paal Christian Currie)
- wrote:
-
- >>We simply don't have powerful enough machines to do it otherwise (yet).
- >In a very short time we will. If you are planning on coding something that
-
- There's always a game that needs a more powerful processor/gfxcard. And this
- holds for EVERY processor to be built in the coming 20 centuries or so.
- First, let's get a 70fps Fully Radiosity environment World Viewer, fetching
- it's data directly from satellites, so you can actually point your virtual
- shotgun (fully rendered realtime, not pre-rendered, ofcourse; the shadows
- don't look convincing otherwise) to cars & people actually driving there as
- you play the game of Planet Earth.
- After that, we'll think of another game that's even bigger.
-
- --
- Ruud van Gaal
- MarketGraph Visual Automation
- E-Mail : rvg@marketgraph.xs4all.nl
- DoomShell 4.5 homepage: http://www.xs4all.nl/~jwkorver
- "...Works fascinates me. I could sit and watch it for hours..."
-
-